Monday, 10 June 2013

Hammer, UVW practice

The hammer was made in a lesson, by creating a rectangular cube for the head and a long cilinder for the haft, i then edited the hammer by converting to editable poly and manipulating the lines to create a more aesthetic hammer appeal, and then did the same to make an ergonomic haft with a curve.


using the unwrap uv mapping process i loaded the uv template up in to photo shop and this time hand painted the textures.


i then impoted these back into 3Ds as a bit map on the diffuse in the texture editor as well as importing a bump map wich gives the texture some depth when rendered





adding a omni light to the scene and render to see the textures properly, hand painted textures give a far more personal feel to an object and is easier for more complex models than matching up photo realistic textures to intricate uv mapping. it dosnt however have the same sharp ness a high resolution photo texture would but this would also come down to painting abilities or relevant source information.

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