3D modelling
sofas
The first attempt at making a sofa did not go that well. I made too many initial divisions. This made it hard to model as it compressed some geometry
The basic shape is there but with very messy lines
The second sofa i made, i used separate objects to make up the shape and manipulate it from there
Turbo smooth to rund off
I modeled these divetts by ctrl selecting the vertexes and moving them in, this was to give the appearance of leather
after making all of the divetts, i created a separate piece of geometry by attaching a sphere and a cilinder to ask as the buttons on the leather divetts
Then with the buttons cloned and in place i made some feet from cones and unified the top layer of the sofa.
I then put a leather texture on to the main sofa, by uploading a bit map in to the material editor and applying to the object, i also added a wood texture to the feet and a brass texture to the buttons.
This id the render of my final sofa
Sofa 3
No comments:
Post a Comment