Monday, 10 June 2013

3D modelling

sofas

The first attempt at making a sofa did not go that well. I made too many initial divisions. This made it hard to model as it compressed some geometry


The basic shape is there but with very messy lines

The second sofa i made, i used separate objects to make up the shape and manipulate it from there


Turbo smooth to rund off


I modeled these divetts by ctrl selecting the vertexes and moving them in, this was to give the appearance of leather



after making all of the divetts, i created a separate piece of geometry by attaching a sphere and a cilinder to ask as the buttons on the leather divetts


Then with the buttons cloned and in place i made some feet from cones and unified the top layer of the sofa.


I then put a leather texture on to the main sofa, by uploading a bit map in to the material editor and applying to the object, i also added a wood texture to the feet and a brass texture to the buttons.



This id the render of my final sofa

Sofa 3


No comments:

Post a Comment